Tre Vital
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Toon Eye Rig
1,533
Anthro Tiger Rig
1,221
Argonian demo
971
Mirroring UVs in Maya
966
WraithDemo
489
Space Pirate Announce
268
Titan Rig Features
242
Dragon Demo
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Tiger
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Space Pathos Rig Demo
225
 
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Toon Eye Rig
1,533
Anthro Tiger Rig
1,221
Argonian demo
971
Mirroring UVs in Maya
966
WraithDemo
489
Space Pirate Announce
268
Titan Rig Features
242
Dragon Demo
234
Tiger
232
Space Pathos Rig Demo
225
Dynamic Chain with FK switch
212
Hekaton community demo
179
Polar Swat Rig
179
Tre Vital Demo Reel 2015
177
Argonian Warrior community Demo
147
Blastoise Maya Rig Announce
142
Blue Beetle Demo
140
Titan Announce
134
Polar Swat
120
Personal Reel 2022
113
Blue Beetle Announce YouTube
101
Sinestro Rig Features
96
*ANIAMTOR SPOTLIGHT* Rohit Suryavanshi
92
View port 2.0 normals and textures
92
The Hunt (Griffin Animation Collab)
91
Mandela Effect - Part 1
83
Sinestro : Anim Challenge *Stanley Flores*
69
polar swat timeLapse
62
Seedling demo wix
61
 
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Tre Vital
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Channel Comments
michaelrodriguez5886 (3 minutes ago)
thanks so much for being clear, makes a difference, i'll keep you posted. i've attempted a couple of similar rigs, tutorials had no audio and no english, so, of course something was amiss.
TheGuineaHog (9 minutes ago)
This is an amazing tutorial. Thanks a million for this, very helpful!!!
MisterMatter (17 minutes ago)
that method only works for one eye, not for two
JosephBurgan3D (28 minutes ago)
This is exactly what I'm looking for but trying to get this result in Blender. I guess I'll have to play around with it a ton. Pupils and eye lids on a more egg-shaped eye ball.
Adahop (32 minutes ago)
I had totally forgotten how to do toon eyes. Thanks dude! (By the way, it's always so odd to me seeing how other people do regular things in programs like Maya and how much they can all differ and still be valid.)
wadalapichu4873 (47 minutes ago)
thanks for this!:)
Figster62 (51 minutes ago)
I used this to rig my eyes.. WORKS great, but, I have problems constraining it to the rest of my rig without breaking the eyes. Any suggestions as to what I should constrain to get it to work with the rest of my rig and not break the eyes? I have tried several groups and parent constraints.
andrewkful (1 hour ago)
Once you opened the Node Editor, I got totally lost.
sakalyd1975 (2 hour ago)
very thanks!!
cagzomo (3 hours ago)
Thank you for this great tutorial! However, I'm new to the Node Editor so I'm not completely familiar with how to utilize the bookmark I made after following this. I'm able to get one eye working but when I try to go through the same process with the other eye or access the bookmark and attach the nodes to the other eye, I end up just screwing up both of them. I've tried to rig the other eye multiple times already but I'm having a lot of trouble.
LouiseChib (7 hours ago)
How would you export this to a game engine? Say if you need all the joints to be connected to the main joints?
guptaamar1 (22 hours ago)
Thanks for sharing your knowledge with, this tutorial help me alot, can you help me to solve a problem i want another eye to be same as this, i mean how can i duplicate this with the right side of eye :)
Moneyaddthenmultiply (7 hours ago)
Damn, I've been trying to do this for an hour but it's not working out, after I connect the nodes the controller won't move with it, well it does but it's all whacky... Do you think it has something to do with trying to move the follicle?
martinmichl778 (10 hours ago)
does anyone know how to apply this to polygons?
Moneyaddthenmultiply (5 hours ago)
Awesome! How would you put eyelids on this? The same method but with another nurbs surface? And I would assume SDK for the eyelid blink. I really prefer this method to the traditional sphere eyeballs way.
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