Video Game Animation Study
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How Metroid Fusion Creates Dread
13,889
The Animation of Cuphead
6,675
Why Old Games Still Look Great!
4,590
The Brilliant Animation in Metroid Dread
3,104
How Super Metroid Gets It Right
2,995
How Super Metroid Creates Dread
2,773
How 2D Fighter Games are Animated
2,719
The Beauty of Parallax
1,949
The Animation of Samus
1,878
Did Sonic Mania Get It Right?
1,814
 
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How Metroid Fusion Creates Dread
13,889
The Animation of Cuphead
6,675
Why Old Games Still Look Great!
4,590
The Brilliant Animation in Metroid Dread
3,104
How Super Metroid Gets It Right
2,995
How Super Metroid Creates Dread
2,773
How 2D Fighter Games are Animated
2,719
The Beauty of Parallax
1,949
The Animation of Samus
1,878
Did Sonic Mania Get It Right?
1,814
The Key to Metroid Prime's Atmosphere
1,794
The Animation of Hollow Knight
1,752
The Animation in Metal Slug Games
1,707
The Animation of Mega Man
1,689
4 Ways Sonic Mania Improved Classic Sonic's Animation
1,682
The Animation in Super Mario Wonder
1,609
How Metroid Creates Dread
1,515
How Has Mario's Run Changed?
1,378
The Atmosphere of Metroid: Zero Mission 👻
1,124
The Animation in Dustforce
1,024
How Metroid II Creates Dread
978
Cuphead: Paper vs Puppet
972
The Atmosphere of Metroid Prime 2: Echoes 👻
836
A Focus on Celeste's Animation
723
The Animation of Wonderboy: The Dragon's Trap
722
The Animation in Gris
677
Alucard's Running Animation
6,482
How to Animate Mega Man 11
6,438
The Appealing Animation in Kirby Games
6,055
 
Video Game Animation Study
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Video Game Animation Study
Description
Studying video game animation.

Why do 8-bit video games have so few frames?
Why do 2D fighting games use smears so much?
Why do some enemies have the exact same animation?
How can characters do more than one animation at once?
How to make your game animation look better?
How explosions are animated?

We're never done learning!

VGAS is run by Dan Root, a 2D animator, animation lecturer and game developer.

#VideoGameAnimation #GameAnim #VGAS

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Channel Comments
TheDudeManBro (4 minutes ago)
I'll give you tension, being far from a save point when your Gameboy advance battery indicator turns red.
ButterNuss. (10 minutes ago)
I still love how the SA-X reacts to Samus. It first freezes you, and then shoots you with a Missile.
Rickfernello (18 minutes ago)
"Does Samus suspect anything?"
thebaku818 (27 minutes ago)
Metroid 1: Adventure
joejoetuber574 (32 minutes ago)
My favorite thing about SA-X is it shows how unstoppable Samus is. It's literally you, Samus, from every game before. Think about the dread she caused to those poor creatures in Super Metroid. What about the Zoomers, the first enemy you see? Only the stupidest person could die from those. They take only a few shots. They have no chance of survival in a fight with you.
howdoilogin (47 minutes ago)
SA-X legitimately turned this into a horror game.
FarCritical (51 minutes ago)
"Fear + Tension = Fusion" That's absolutely genius
coldstarxv8681 (1 hour ago)
This aged very well. I'm here waiting for Metroid Dread that was just announced at E3
stev7074 (2 hour ago)
The SA-X actually scared me as a kid, so much in fact that my first encounter I actually put the game down and didn’t play it for an hour.
mr.mermit6189 (3 hours ago)
“How Metroid Fusion creates Fear”
CharlemagneJV3 (21 hours ago)
Can’t wait for the sequel, How Metroid Dread Creates Fusion.
diegog1853 (16 hours ago)
My favorite part about the SA-X is how it reflects Samus dark past back at her. Samus erradicated without mercy the entire metroid species, only to feel compassion for a single individual, than she then couldn't save from mother brain. And now the SA-X acts like a nightmare of her past, now Samus is a representation of the Metroids she killed, with the same colors, dna and properties, and an ultra powerful Samus is chasing her down and attacking her in the exact same manner, ice beam and then missiles.
trueblade444 (23 hours ago)
Don't forget this is all on a GBA, too. Being able to get this kind of sound design, very tense atmosphere, Genuinely stressful but never unfair situations on limited hardware is just beyond impressive. I wouldn't object if this game got a 3DS remake like Samus Returns to really ramp up the fear. Or if Metroid Prime 4 is nearly a full horror game.
victordanielcatalan1808 (12 hours ago)
“The longer the *note*, the more DREAD.” Hehe, noice.
tubeviewerX20 (5 hours ago)
“No entry without authorization!”
evantherandom3169 (3 hours ago)
This was horrible for me the first time because I didn't know the SA-X interactions were scripted. I thought it would be random, so I always moved carefully and was aware of possible escape routes or hiding places.
JeepusChrystler (5 hours ago)
"If I was an imitation... A perfect imitation... How would you know if it was really me?"
robintst (9 hours ago)
I've heard the argument a few times before of "how can this be scary at all? It's just a 2D handheld game." Generally I find that those making that argument fail to understand that if you're emotionally invested in what the story is conveying, it doesn't matter what visual method it comes in as your imagination is filling in the blanks. The first time you see the SA-X and get that close up... bloody hell, time to change your pants. Despite the obvious linear scripted nature of the game, it's still all too easy to immerse yourself in the setting and imagine that that thing is skulking around the station like that and could be anywhere just a wall away, especially early on in the game when you're still obscenely under-powered.
dcyoung8887 (7 hours ago)
Metroid Dread is going to crank that fear up to 11. Can't wait.
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