Profile
Name
Video Game Animation Study
Description
Studying video game animation.
Why do 8-bit video games have so few frames?
Why do 2D fighting games use smears so much?
Why do some enemies have the exact same animation?
How can characters do more than one animation at once?
How to make your game animation look better?
How explosions are animated?
We're never done learning!
VGAS is run by Dan Root, a 2D animator, animation lecturer and game developer.
#VideoGameAnimation #GameAnim #VGAS
Why do 8-bit video games have so few frames?
Why do 2D fighting games use smears so much?
Why do some enemies have the exact same animation?
How can characters do more than one animation at once?
How to make your game animation look better?
How explosions are animated?
We're never done learning!
VGAS is run by Dan Root, a 2D animator, animation lecturer and game developer.
#VideoGameAnimation #GameAnim #VGAS
Subscribers
167K
Subscriptions
Friends (7)
Channel Comments
![]() |
TheDudeManBro
(4 minutes ago)
I'll give you tension, being far from a save point when your Gameboy advance battery indicator turns red.
|
![]() |
ButterNuss.
(10 minutes ago)
I still love how the SA-X reacts to Samus. It first freezes you, and then shoots you with a Missile.
|
![]() |
Rickfernello
(18 minutes ago)
"Does Samus suspect anything?"
|
![]() |
thebaku818
(27 minutes ago)
Metroid 1: Adventure
|
![]() |
joejoetuber574
(32 minutes ago)
My favorite thing about SA-X is it shows how unstoppable Samus is. It's literally you, Samus, from every game before. Think about the dread she caused to those poor creatures in Super Metroid. What about the Zoomers, the first enemy you see? Only the stupidest person could die from those. They take only a few shots. They have no chance of survival in a fight with you.
|
![]() |
howdoilogin
(47 minutes ago)
SA-X legitimately turned this into a horror game.
|
![]() |
FarCritical
(51 minutes ago)
"Fear + Tension = Fusion" That's absolutely genius
|
![]() |
coldstarxv8681
(1 hour ago)
This aged very well. I'm here waiting for Metroid Dread that was just announced at E3
|
![]() |
stev7074
(2 hour ago)
The SA-X actually scared me as a kid, so much in fact that my first encounter I actually put the game down and didn’t play it for an hour.
|
![]() |
mr.mermit6189
(3 hours ago)
“How Metroid Fusion creates Fear”
|
![]() |
CharlemagneJV3
(21 hours ago)
Can’t wait for the sequel, How Metroid Dread Creates Fusion.
|
![]() |
diegog1853
(16 hours ago)
My favorite part about the SA-X is how it reflects Samus dark past back at her. Samus erradicated without mercy the entire metroid species, only to feel compassion for a single individual, than she then couldn't save from mother brain. And now the SA-X acts like a nightmare of her past, now Samus is a representation of the Metroids she killed, with the same colors, dna and properties, and an ultra powerful Samus is chasing her down and attacking her in the exact same manner, ice beam and then missiles.
|
![]() |
trueblade444
(23 hours ago)
Don't forget this is all on a GBA, too. Being able to get this kind of sound design, very tense atmosphere, Genuinely stressful but never unfair situations on limited hardware is just beyond impressive. I wouldn't object if this game got a 3DS remake like Samus Returns to really ramp up the fear. Or if Metroid Prime 4 is nearly a full horror game.
|
![]() |
victordanielcatalan1808
(12 hours ago)
“The longer the *note*, the more DREAD.” Hehe, noice.
|
![]() |
tubeviewerX20
(5 hours ago)
“No entry without authorization!”
|
![]() |
evantherandom3169
(3 hours ago)
This was horrible for me the first time because I didn't know the SA-X interactions were scripted. I thought it would be random, so I always moved carefully and was aware of possible escape routes or hiding places.
|
![]() |
JeepusChrystler
(5 hours ago)
"If I was an imitation... A perfect imitation... How would you know if it was really me?"
|
![]() |
robintst
(9 hours ago)
I've heard the argument a few times before of "how can this be scary at all? It's just a 2D handheld game." Generally I find that those making that argument fail to understand that if you're emotionally invested in what the story is conveying, it doesn't matter what visual method it comes in as your imagination is filling in the blanks. The first time you see the SA-X and get that close up... bloody hell, time to change your pants. Despite the obvious linear scripted nature of the game, it's still all too easy to immerse yourself in the setting and imagine that that thing is skulking around the station like that and could be anywhere just a wall away, especially early on in the game when you're still obscenely under-powered.
|
![]() |
dcyoung8887
(7 hours ago)
Metroid Dread is going to crank that fear up to 11. Can't wait.
|
Add comment