kargaroc386
kargaroc386's Channel
 
 
 
Mario 64 with PS1 style graphics
1,401
Ocarina of Time Triforce chamber room hack
5,917
Space Shuttle in Phun
5,899
Gamecube Startup HD
5,424
PBS ident 1984 rare 3d version
4,432
Wii System Menu 1.0 (semi-bricked)
4,389
Windows XP on the Nintendo Wii!
4,389
The *REAL* Genocide City Zone pt 2
2,792
Atari 2600 startup (PS1 style)
1,961
Watching an RTMP stream in VLC Media Player
1,902
 
Stream VODs
Favorites
 
Mario 64 with PS1 style graphics
1,401
Ocarina of Time Triforce chamber room hack
5,917
Space Shuttle in Phun
5,899
Gamecube Startup HD
5,424
PBS ident 1984 rare 3d version
4,432
Wii System Menu 1.0 (semi-bricked)
4,389
Windows XP on the Nintendo Wii!
4,389
The *REAL* Genocide City Zone pt 2
2,792
Atari 2600 startup (PS1 style)
1,961
Watching an RTMP stream in VLC Media Player
1,902
Mercury PHUN
1,549
WDIV The Place To Be
1,337
Dreamcast devkit startup high quality
1,330
JVC x'eye bios full version
1,144
LBS 1990 logo recreation (HD)
732
Minecraft Viacom V of Doom
720
botw bridge shield surfing (reddit thing)
717
Sky The Movie Channel 1993 ident
703
Emulate a Apple II on a Mac Plus
610
Kargarocs in Hyrule
605
WDIV 2005 news opens
583
WDIV News open 1990
515
Corrupted Mega CD BIOS makes modem sounds
476
Installing Netscape on Windows 95
456
WDIV News open 2002
456
Macintosh startup sound extended
428
Extra creepy BND of Doom
414
Wind Waker crash debugger
410
 
Profile
 
Name
kargaroc386
Description
If you want to see more videos, go to
http://www.youtube.com/Kargaroc286
Subscribers
857
Subscriptions
Friends
Channel Comments
VGDocs (4 minutes ago)
The texture warping isn't THAT drastic on PS1 games is it?
radornkeldam (9 minutes ago)
There are some problems with this attempt at replicating PS1 artifacts.
EvilTim1911 (17 minutes ago)
I never felt like I was on acid when I used to play on my PS1.
ColorfirePluma (27 minutes ago)
To all of your complaining that the PS1's texture problems were not this bad, that's because of the way this game and many others on the N64 were designed. The N64 use more complicated math for texture warping on the N64, making textures perspective-correct and thus allowing developers to make worlds bigger and less polygonal up-close. The stretching problem on the PS1 is amplified then with the larger polygons of the N64 and that's where the insane warping comes in.
nightterror6727 (32 minutes ago)
In every ps1 game I've ever played I don't recall it looking like the universe is melting.
MillywiggZ (47 minutes ago)
Loving it, but the texture/polygon warping was never THAT bad.
feliciaindest (51 minutes ago)
Now all it needs is CD quality music.
instars2027 (1 hour ago)
0/10 still has Z-buffer and proper 3D geometry without that awesome wobbliness effect
seanb3226 (1 hour ago)
"Mamamia! The ground! She's-a coming undone!"
phillippi2 (2 hours ago)
The texture mapping used here is much more like Ultima: Underworld than Play-Station. On the PS1, you actually do not get texture distortion, except in a few specific cases. What you're seeing, that looks like that is actually the geometry moving around.
Michirin9801 (1 hours ago)
If the polygons were twitching and unstable it would look pretty much accurate, but the way it looks right now is already kinda-sorta close to PS1... (The PS1 wouldn't have THIS much texture warping)
minilabyrinth (22 hours ago)
Takes off sunglasses mother of aliasing
userid get finish at: 0.00 clean innertube fetch finish at: 0.30 main response parse finish at: 0.50 getAdditionalSections finish at: 0.90 applyHTML finish at: 2.00