Lighthoof Dryden
Lighthoof Dryden's Channel
 
 
The 9 Elements of Video Game Art Style
4,806
The 5 Stages of Polishing My Roguelike Demo
867
Beautifying The Grim Reaper (And His Catacombs)
635
4 Ways To Choose A Game's Art Style
594
Bluff
556
I wanted a Dead Cells-tier level generator...
551
The Ghosting Hour
519
How I Made A RISKY Game Design In A Week
510
My Game's Biggest Design Problems, Solved(?)
507
EVEN MORE BONES.
433
Finally adding MORE BONES to my Indie Roguelike
418
Showcasing Put Me AND My Game To The Test
395
That Year I Became A Gamedev YouTuber
385
Why My Game's Relics Are All Eevee Now
382
 
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Name
Lighthoof Dryden
Description
Solo developing Disinherited, a hand-drawn Victorian roguelike about killing death.
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Channel Comments
MarushiaDark316 (3 minutes ago)
When I teach art students, I usually explain style as being "the particular set of solutions an artist uses to solve problems." Much of this comes down to the fact that it's literally impossible to copy 1-for-1 what exists in the real world, so we have to abstract. How we choose to abstract different elements is what ultimately gives rise to a particular style.
MaxG628 (10 minutes ago)
One minor point: I think it’s worth calling out parallax as part of perspective. Holloway Knight uses it to great effect.
Cognitive-Clips (18 minutes ago)
Perpetual overanalyzer reporting for duty
vexations_on_discount (27 minutes ago)
I like how brown your set-up looks. It's a very relaxing color choice.
bassicfun78 (31 minutes ago)
Dude this is so good and easy to understand! I really appreciate you talking about these concepts and applying it to your own game. You need to start a masterclass series haha. Great nod to Scarlett Deer Inn. I think Hyperdrive Inn also uses the same fabric style.
mudssirkhan3D (47 minutes ago)
Thanks for sharing your knowledge with us and also for you deep analysis of Game Art Styles.
brenoferreira7480 (52 minutes ago)
Top tier content, man! From the script to the editing and examples. Keep it up and cheers from Brazil!
WhiteNorthStar1 (2 hour ago)
I really like the way U recapped the key points at the end, using an example :)
Ketsui. (2 hour ago)
I just had an almost pavlovian response to hearing The World Ends With You get mentioned and instantly feeling happy, 'cause it was on my mind throughout the whole segment
steamfunk742 (2 hours ago)
Your game looks so good! this was a really good breakdown on what makes styles so recognisable. I am a hopeful artist hoping to learn gamedev as a hobby and this was so helpful. good luck with Lighthoof!!
himignicest1571 (20 hours ago)
I watched this four days ago and like YES i love this so much?? i kept this bookmarked just so i didnt forget to compliment this vid but REALLY, these are really good points yand you showcase them really well! (glad to have our daily dose of HK representation LETS GOO) AND ALSO WHOA goodluck on your game?? your doing big things, my man, haha!
ser0bi (21 hours ago)
This was an amazing watch man, thanks for providing this content.
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