Profile
Name
Design Frame
Description
The evidence-based, game design case study, analysis, and player & UX advocacy channel.
The channel runs off of people who watch each new big release! I'm so grateful to every viewer and to our subscribers who turn on notifications for the channel. Why? Each release requires 100s of hours from only one person. My aim is to explain the "how" and "why" of game design and assemble often disparate concepts into cohesive analysis, with the goal of providing you a better understanding of game design.
I value my viewers more than you'll ever know! Thank you for finding value in this channel.
These videos require a high investment in time, so if you find value in them, your contributions on Patreon or Memberships will go toward a more frequent, healthy video release schedule. Thank you so much for the support!
The channel runs off of people who watch each new big release! I'm so grateful to every viewer and to our subscribers who turn on notifications for the channel. Why? Each release requires 100s of hours from only one person. My aim is to explain the "how" and "why" of game design and assemble often disparate concepts into cohesive analysis, with the goal of providing you a better understanding of game design.
I value my viewers more than you'll ever know! Thank you for finding value in this channel.
These videos require a high investment in time, so if you find value in them, your contributions on Patreon or Memberships will go toward a more frequent, healthy video release schedule. Thank you so much for the support!
Subscribers
27.9K
Subscriptions
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Channel Comments
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MsMoonDragoon
(4 minutes ago)
I feel like shattered monty could've been the only animatronic that can follow you into vents, meaning you'd gain access to new areas but also lose a safe spot.
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oblongLogin
(10 minutes ago)
What always confused me about security breach was that no one on the dev team asked the question of, “Why didn’t greg just stay in Freddy’s room the entire night”
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Bullet731108
(17 minutes ago)
I've seen this suggestion thrown around by other people, but I wholeheartedly agree with it: instead of being mind-controlled, Vanny should have been an obsessed fan of William Afton and the original murders and wanted to continue his work at the next generation of Fazbear venues all of her own will. The idolisation of serial killers and their legacies is an unfortunate and disturbing thing that happens in real life, and would be an interesting way to bring Afton back without actually "bringing him back".
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pink_alligator
(28 minutes ago)
The main issue with the plot is very nicely summed up just with that one Markiplier clip
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TheAzulmagia
(32 minutes ago)
There's something hilarious about the idea of beating a game and then dying during the ending credits.
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jettboy88
(46 minutes ago)
The over-excessive inclusions of the sound that frequently happens when the player has been spotted is the equivalent to the whipcrack sound effect from a single episode of Johnny Test
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theautistictomboy4003
(52 minutes ago)
honestly the most painful thing to come out of all of this is Markiplier's gameplay. You can see at points how frustrated he is by everything going on and desperately trying to compliment it but you can see he just hates everything about it. when I see him play the original games or playing shit like the Stickmen series, you can see how much fun he's having. But here, he just isn't happy.
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BetaJackMaxis
(2 hour ago)
Not gonna lie, Markiplier desperately calling for Freddy while running for his life and then IMMEDIATELY getting ignored and left behind so he desperately screamed louder that Freddy's a bitch just SENT me.
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emilyofjane
(1 hour ago)
As an outsider looking in, I originally thought that the whole point was there was no real threat; the only reason why Gregory felt threatened was because he was a child, and he was interpreting the situation like a child would. Vanessa just wanted to take him back to his parents, but from Gregory’s perspective, she was a stranger that his parents always warned him not to talk to; the robots wanted to help him, but from Gregory’s perspective, they were trying to hunt him down.
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marshmallowmountains4636
(3 hours ago)
When I watched someone play it and Freddy said, "Nothing can hide from me now!" I felt uneasy. It's such an obvious and good idea to have him turn against you some time after that...
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iamadmon9781
(1 hours ago)
the fact that the most replayed section is a clip of Markiplier slowly giving into his decent into madness is very amusing
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puan1211
(1 hours ago)
Honestly, you know you’ve failed to make a horrorgame when the scariest character is mapbot
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jeridon6081
(10 hours ago)
The implications that everything after fnaf 3 only happened because Scott was unsatisfied that the general opinion of Springtraps's jumpscare in 3 was disappointing is fucking insane to me
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jellyskink
(10 hours ago)
I never thought about it until you pointed it out, but it really would be just so easy to give the animatronics motivations for trying to find Gregory based on their personalities without needing to rely on mind control. Roxy wants to prove that she's the best and can capture a stupid little kid before anyone else; Chica seems naive (example: eating trash/trap pizza because she likes it, without thinking about the consequences) and good-hearted, and would believe Vanessa that it's in Gregory's best interest to capture him and keep him safe; alligator man whose name I forget (Morton? Morty?) is kind of just a violent asshole who would enjoy a game of "hunt the kid." Then, after they're gutted for parts, they would want revenge on the kid, and would feel hurt and betrayed by Freddy, leading them to double down on their efforts. Something like that could lead to a lot of interesting dialogue scenes, and would make dismantling them (especially Chica) more of an emotional gut punch to the player
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nosyDetective
(7 hours ago)
Watching Mark grow more and more frustrated and pissed at the game was sad. He genuinely loves this franchise and SB was such a letdown.
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