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Name
EphiTV
Description
Spending way too much time looking in to things that don't really matter.
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78.7K
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Channel Comments
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jamzee_
(4 minutes ago)
>monster doesnt appear until you look at it
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JimmyEatDirt
(10 minutes ago)
Wow, I genuinely impressed by how much fear can be created by a game about moving to a certain coordinate. Also, how simple a game can be, while also feeling super-complicated. Gotta say, this is actually one of the scarier games I've seen in a while. Thank you for the behind-the-scenes breakdown!
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Crystal_959
(17 minutes ago)
Game development is the art of making things look good from one angle
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Person-lk1vs
(27 minutes ago)
somehow, the fact that there is just an abyss of pure darkness with nothing rendered makes this game more scary, as though you never really had a chance to survive, you're stuck there forever.
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TheEvilFoxy
(32 minutes ago)
I was disappointed when I didn't get a different ending when I tried fire-extinguishing the monster on my second playthrough.
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XenonNeko
(46 minutes ago)
Pulling back the camera on the title screen to reveal that it's just the default Unity skybox was such a trip. I was not expecting that for some reason.
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malcolmliang
(52 minutes ago)
Damn I surely hope nobody makes a submarine that can only be opened from the outside
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ThinBear4
(1 hour ago)
Okay, that was entirely unexpected. Looking at the let's plays, I've assumed that the camera works by having a library of pre-made pictures and picking a random one every time you take a picture (or selecting the special ones for when you're at the points of interest) but no, the game actually really does render pictures of actual 3D objects that exist in a 3D world, wow.
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alecpalmer1538
(2 hour ago)
This was cool. I would definitely watch behind the scenes like this with other games. Good work.
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prisma.
(3 hours ago)
its neat seeing how the game functions, really obvious when you think a bit about it, that map is really cool tho
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Hurtydwarf
(12 hours ago)
That ending scene being placed over the cell of the sub is just like how Fallout has done their credit slides. It just sets you into a separate cell where you're locked in place in front of a screen that the credits on, you can use console commands to give yourself control again and move around in the end credit cell.
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AimBitX
(9 hours ago)
That’s insane how the photos are taken within the actual little physical map, I always thought that the photos were just designed to show at the certain locations and were just png and not actually ingame
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KrinkelsNG
(16 hours ago)
Why'd it have to be beans, maaaaaaan.
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vizthex
(12 hours ago)
damn, that's cool as fuck. The dev didn't have to write a single line of movement code cuz of the way objects render.
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Cahrssomething
(12 hours ago)
The fact that the images you see are actually part if a real world is so cool, I thought they were just 2d images you saw depending on how close you are to them, and also I’m surprised that the monster face even when stripped away from the sub and shown to be what it is, is still very creepy to me, it’s so creepy I don’t even want to look at it.
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cceerrs
(5 hours ago)
It's really crazy to me how this guy just does all this stuff for fun, like all the effort and skill necessary just to carry out something like this. It's actually really respectable
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