CodeParade
CodeParade's Channel
 
 
 
Non-Euclidean Worlds Engine
80,324
The Angel Problem [Game Theory]
37,485
Sounds of the Mandelbrot Set
21,646
Drawing Fractals in Under 5 Minutes
18,453
Non-Euclidean Geometry Explained - Hyperbolica Devlog #1
18,030
How to Make 3D Fractals
11,454
Marble Marcher - A Fractal Physics Game
11,396
Can You Escape The Goblin? [Math Puzzle]
8,054
Quest To Find The Largest Number
6,110
 
4D Golf
Hyperbolica
Hardware
Fractals & Math
 
Non-Euclidean Worlds Engine
80,324
The Angel Problem [Game Theory]
37,485
Sounds of the Mandelbrot Set
21,646
Drawing Fractals in Under 5 Minutes
18,453
Non-Euclidean Geometry Explained - Hyperbolica Devlog #1
18,030
How to Make 3D Fractals
11,454
Marble Marcher - A Fractal Physics Game
11,396
Can You Escape The Goblin? [Math Puzzle]
8,054
Quest To Find The Largest Number
6,110
Computer Generates Human Faces
5,821
Turning Sound Into a Laser
5,187
Rendering Hyperbolic Spaces - Hyperbolica Devlog #3
4,730
Creating A Horrible Trackpad
4,514
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
4,352
1 Hour Fractal Clock
3,824
Exploring Word Chains
3,663
Chaos Equations - Simple Mathematical Art
3,632
What is the 4th Dimension REALLY? - 4D Golf Devlog #2
3,413
So I Created A Fursona Generator...
3,287
Photorealistic Utah Teapot
2,808
Non-Euclidean 3D Modeling - Hyperbolica Devlog #5
2,677
Word Squares
2,564
Projecting Space - Hyperbolica Devlog #4
2,509
Hyperbolica - Official Trailer
2,394
Particle Life - A Game of Life Made of Particles
2,341
 
4D Golf
Hyperbolica
Hardware
Fractals & Math
 
Profile
 
Name
CodeParade
Description
Welcome to Code Parade! This is where I'll upload interesting projects and experiments that I do for fun. Topics will usually involve games, machine learning, algorithms, fractals, or any other topics I find interesting. I usually include some explanations, and sometimes tutorials. If you have any ideas for projects, especially machine learning ones, feel free to post them on my channel discussion page!
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Channel Comments
alternate3787 (3 minutes ago)
"Wheres the toilet?"
quink2060 (10 minutes ago)
imagine buying a 4-room house then it turns out to only have 3 rooms
TheCrumCannon69 (18 minutes ago)
Grandpa: "Back in my day, we didn't have euclidean planes of existence."
jaybugo (27 minutes ago)
I'm imagining a horror, survival game that doesn't advertise it's non-euclidian geometry, and it has it in the most random spots. imagine just finding some little hut that appears to have four rooms, but then you panic when the door suddenly disappears, and you keep running around, not yet realizing you're going deeper into the infinite space. That's just one little idea that pooped up in my head and I know for a FACT horror games, if any, will be the ones to push this concept to its limits.
jimlahey4995 (31 minutes ago)
"I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution
Eric_Pham (47 minutes ago)
fun fact: Ikea stores are the only place in the world with non-euclidean floor planning
Marqrk (52 minutes ago)
Finally, a game that can capture what it’s like to shop in an IKEA
Yintalk (2 hour ago)
There's actually a VR game that uses this and it's incredible
Lofi.z34 (2 hour ago)
This guy: Non-euclidean game engines
OzanSoylu (2 hours ago)
Finally, we can have a spongebob game that contains his house.
generalralph6291 (9 hours ago)
“I’ll show you the door.”
VenusFrom2320 (19 hours ago)
0:43 imagine if somebody who got their house from a shady, mysterious landlord ended up living in a space bending, science defying non-ecludian house and they just never notice lol
slendersera (14 hours ago)
This would be great for a Alice in Wonderland game.
bigdaddydons6241 (12 hours ago)
This has potential to be some of the most mind bending VR games possible, im kind of scared of the prospect
Zinriusminazen (1 hours ago)
"Hey guys, I've created an engine that will break your brain"
your_local_bardbear (4 hours ago)
Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.
GoHugACactus837 (19 hours ago)
This is what it feels like to look for the bathroom at your friends house
korridarkheart2342 (15 hours ago)
“No big deal, just wrote a new engine.” That’s pretty cool
SpecialEDy (19 hours ago)
I need a non euclidean highway to work...
flcnfghtr (9 hours ago)
Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.
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