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Kinos141
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Kinos141
(4 minutes ago)
first, you need to get the pawn to view the environment, via tracers. When a tracer is touched and not null, then move the pawn up(on the y-axis) 1 unit per frame. Y+=1. that's a start, anything after that, use if statements and states.
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scottellison92
(10 minutes ago)
hmm just needs animations now :)
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