Kinos141
Kinos141's Channel
 
 
 
Parkour UDK Vaulting and Climbing
664
My Speedster Game
510
Zombie Game using Unity engine
337
Action AI System Feat Stealth Trailer
213
UDK 2010-11-29 Parkour Update.avi
170
UDK Anim Tree mod Parkour
111
Parkour Test WIP Sensitivity
97
Unity Wingsuit Base Jumping
87
Metal Ghost Solid
63
Speed Demon Gameplay
53
 
indieronica
cools
my bike
 
Parkour UDK Vaulting and Climbing
664
My Speedster Game
510
Zombie Game using Unity engine
337
Action AI System Feat Stealth Trailer
213
UDK 2010-11-29 Parkour Update.avi
170
UDK Anim Tree mod Parkour
111
Parkour Test WIP Sensitivity
97
Unity Wingsuit Base Jumping
87
Metal Ghost Solid
63
Speed Demon Gameplay
53
More messing the the animtree
46
Quixel Medieval Village in UE5
44
Speed Demon
44
VvsZ alpha gameplay
29
The Ondamarian
27
Zombie Feast: My Game made with Unity3d.mp4
25
SpeedDemon Game Preview Standalone
25
SpeedDemon Union City
17
AI development using A*
17
Manhunting
17
Move Athena
17
Dapper Assassin very Alpha gameplay
17
FlyingGame - DoN Flying AI test footage
15
Super Fast Guy
14
SpeedDemonV4 Game
10
Flyer game Unity 3D
10
Dragon: The Game
8
The real Ghost Dog
8
 
indieronica
cools
my bike
 
Profile
 
Name
Kinos141
Description
Unreal Engine Development Center

Available for game design work
https://www.fiverr.com/share/pwwNLE
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Channel Comments
Kinos141 (4 minutes ago)
first, you need to get the pawn to view the environment, via tracers. When a tracer is touched and not null, then move the pawn up(on the y-axis) 1 unit per frame. Y+=1. that's a start, anything after that, use if statements and states.
scottellison92 (10 minutes ago)
hmm just needs animations now :)
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