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Errant Signal
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Patreon: https://www.patreon.com/errantsignal
Here at Errant Signal we felt the world was lacking in internet reviews of videogames, so we set out to fill that void. Upon realizing it was standing room only, we decided to try that new Italian place instead.
Here at Errant Signal we felt the world was lacking in internet reviews of videogames, so we set out to fill that void. Upon realizing it was standing room only, we decided to try that new Italian place instead.
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Channel Comments
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spinyjustspiny3289
(4 minutes ago)
It's telling that before two of the most pivotal moments in the game's entire storyline, there are literal signs telling you to S T O P
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SpoopySquid
(9 minutes ago)
One of my favourite parts was in the opening credits. It lists all the developers, producers and whatnot, then under "Special Guest" it gives your username.
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amadeupname151
(18 minutes ago)
Just gonna note something about the upside down American flag. It is standard code to hang your flag upside down in the military if your base is under siege and you have no other means of communication.
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ErrantSignal
(27 minutes ago)
There's nothing that prevents it from being both; having a canonical, story driven reason for flying a distress symbol doesn't detract from its resonance as an inverted symbol of Americana set atop Hendrix's twisted, distorted, slightly atonal version of the American anthem.
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madjackgamingandfitness498
(32 minutes ago)
btw if you shoot up when you are surrounded by the civs they will run. No need to shoot them if you want to cling onto any morality you have left in the game. And this game really did make me think of that when I was surrounded "Do I have to shoot them? I've done enough to deserve the surrounding." So my last thought was do it like they do in the movies shoot up in the air and make them panic, and that worked.
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swegtonius5798
(47 minutes ago)
am i the only person who noticed the stop sign at the beginning of the game? when you first learn about the cover mechanics?
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G36Ghost
(52 minutes ago)
I read a very laconic but very good summary of SO:TL's goal -"If you can't accept the blame for what you did in Dubai, you also shouldn't accept the praise for what you did in CoD".
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possessedslig
(2 hour ago)
An absolute masterpiece, I don't care what anyone says. Gripped me in a way few games have.
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AJudgeFredd
(1 hour ago)
What's funny is that Battlefield 3 actually does delve into this question, then immediately turns around and sells itself as "It doesn't matter, shit is exploding, kill the enemy"
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maximuscesar
(2 hours ago)
It's not empirically the best game I ever played, but dude, this game...This game changed me...
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Kinos141
(4 hours ago)
Konrad: "You're here because you wanted to be something you're not: a hero."
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Fred_uyz
(12 hours ago)
Something i noticed is that as the game goes on (about chapter maybe 11 or 12) it starts to become more gore-y. Limps start flying, heads exploding, and pink mists going everywhere from granades. Just when you descend more and more into madness and violence, that violence becomes even less real and more "gameified"
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torvum9474
(9 hours ago)
I always loved this game with it's progression into just killing your vibe in an excellent way. This was easily one of my favourite narrative games especially with the entrance of a hardcore minigun scene from a seemingly invincible helicopter glorifying warfare as you fight off a bunch of other weaker helicopters. Then you crash and all goes to hell
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DarkW0lverine
(16 hours ago)
This game is fantastic, it blew me away
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jonbaxter2254
(7 hours ago)
This is the only game that made me sick. Like I felt sick to my stomach. A masterpiece and a game that I will think about forever.
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Danmarinja
(1 hours ago)
I don't think this game is a criticism of military shooter games, but more like a criticism of players and expectations. People tend to play these types of games for the feeling of 'saving the day,' but being so far removed from the experience as to forget exactly what makes them a hero besides 'You shot all the baddies!' Elements like how Walker come in to rescue civilians are ignored almost immediately when the focus shifts to shooting people rather than saving them. Like how a lot of people play. I can't exactly say I blame people for playing like this, since that's how games set up the player to feel, but at the same time, players play for that exactly feeling in these kinds of games.
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